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• Fixed the inconsistency between the length of the visual effect of the Churchill Crocodile
tank’s flamethrower when viewing it in third person versus first person.
• Fixed the M1907 SF Recoil Buffer Specialization which was previously not working.
• The ZK-383 and Selbstlader 1916 no longer have the wrong zoom level with some sights
when using the Fast ADS movement Specialization.
• Tweaked shotgun balance. We found that shotguns were underperforming compared to
close-range SMGs. The changes to damage drop-off and pellet damage listed below make
shotguns perform more consistently in close quarters and give them a slightly longer optimal
range.
o Increased damage drop-off start distance for buckshot and slug ammo by 1 m.
o 12g Automatic and M1897: Increased buckshot maximum pellet damage from 5 to
7.2.
o M30 Drilling: Increased buckshot maximum pellet damage from 5 to 6.3.
• Fixed the flickering issue that could happen on the squad redeploy screen.
• All subtitles in the Combined Arms intro are now triggering correctly.
• Leveling from level 49 to level 50 now properly shows the correct level on the End of Round
screen.
• Further fixes for the End of Round Company Coin counter. This should hopefully show the
correct value for all players.
• Multiple crash fixes and stability improvements.
• Fixed a crash that could happen when players changed the resolution multiple times in a row
while DLSS is enabled.
• DLSS has been disabled when using DX11 due to stability issues.
короче по сути убрали мерцание на экране возрождения
