[wpn_svd]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\svd" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_SVD
min_radius = 0
max_radius = 50
description = enc_weapons1_wpn-svd
ef_main_weapon_type = 3
ef_weapon_type = 8
;--- scope weapons -----------------------------------------------------------------
holder_range_modifier = 2.15 ; во сколько раз увеличивается eye_range
holder_fov_modifier = 0.3 ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------
cost = 15000
weapon_class = sniper_rifle
ammo_limit = 60
ammo_current = 10
ammo_elapsed = 0
f_mode = 1
ammo_mag_size = 10
ammo_class = ammo_7.62x54_7h14,ammo_7.62x54_ap,ammo_7.62x54_7h1
sprint_allowed = true; false
;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base = 0.021 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 2.2f
disp_rate = 1.85
;отдача
cam_relax_speed = 2.5 ;скорость возврата в исходное положение
cam_dispersion = 0.22 ;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc = 0.15 ;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac = 0.6 ;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle = 18.0 ;максимальный угол отдачи
cam_max_angle_horz = 20.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 1.5 ;(degree) size of step camera moved in horizontal position while shooting
fire_dispersion_condition_factor = 5 ;увеличение дисперсии в процентах при максимальном износе
misfire_probability = 0.005 ;вероятность осечки при максимальном износе
misfire_condition_k = 0.05
condition_shot_dec = 0.000002 ;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------
hand_dependence = 1
single_handed = 0
slot = 2 ; // secondary
animation_slot = 2 ; type of the animation that will be used
inv_name = wpn-svd
inv_name_short = wpn-svd
inv_weight = 4.9
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 0
kill_msg_x = 0
kill_msg_y = 0
kill_msg_width = 98
kill_msg_height = 23
direction = 0, 0, 1
fire_point = 0.0, 0.129, 0.942
flame_particles = weapons\generic_weapon06
smoke_particles = weapons\generic_shoot_00
rpm_empty_click = 200
shell_point = 0.0, 0.129, 0.192
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
PDM_disp_base = 4.0
PDM_disp_vel_factor = 1.8
PDM_disp_accel_factor = 1.0
PDM_crouch = 1.8
PDM_crouch_no_acc = 1.0
; ttc
hit_power = 0.68, 0.73, 0.76, 0.80 ; 1.0, 1.15, 1.30, 1.55
hit_impulse = 96
hit_type = fire_wound
hit_rate = 2.0
fire_distance = 205 ;КОЭФФИЦИЕНТ максимальной дистанции выстрела (АМК)
bullet_speed = 450 ;КОЭФФИЦИЕНТ начальной скорости пули (АМК)
rpm = 140
; end ttc
use_aim_bullet = true ;Поддерживается ли первая супер пуля
time_to_aim = 1.0
hud = wpn_svd_hud
normal = 0, 1, 0
position = -0.026, -0.077, 0.00
orientation = 0, 0, 0
;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position = -0.15,-0.15,0.45 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -25,-189,65 ; (3rd person view in degrees)
;strap_position = -0.26,-0.11,0.15 ; position (offset) and orientation of the weapon when it is strapped
;strap_orientation = -15,-9,110 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
startup_ammo = 10
visual = weapons\svd\wpn_svd.ogf
light_color = 0.6,0.5,0.3
light_range = 4.0
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2
ph_mass = 3
;cost = 900
;addons
scope_status = 1
silencer_status = 0
grenade_launcher_status = 0
zoom_enabled = true
zoom_enabled = true
scope_zoom_factor = 12 ;1P21-AMK 5X